Wednesday, November 3, 2010

Blog #3-Commons-Based Peer Production

Blog Posting #3
Are there certain products or services that just CAN NOT be generated with Commons-Based Peer Production methodologies? Why or why not?
Commons-Based Peer Production is a networked environment that incorporates social media. This new mode of production  disperses decision-making, is collaborative, and is in the public domain so anyone can produce or distribute the product or service. This type of production is based on sharing resources, among individuals that may or may not be connected. Open source, is an approach to software development that depends on many individuals contributing to a common project who share their respective contributions without any single person owning the rights to the project or controlling the project.  
Examples of common based peer productions that have been highly successful include:
While Common based peer productions are great for sharing information I cannot see how it would be successful in physical products as they have to have a manufacturer and someone to invest money in the creation.
There is a separation between the immaterial and material world.
For any immaterial project, as long as there is a general infrastructure for the cooperation, and open and free input by anyone that wishes to contribute, then an immaterial product can be created and shared. 
To produce a physical products in the material world, there are the inevitable production costs needed to create the products, and there also needs to be cost recovery. The products are in possession of one individual, they are more difficult to share, and also, once they are used up, they have to be replenished.
Because of this essential difference, we can see that the same process cannot be used for both aspects of the production of immaterial and material products.

References
Bazzano, D. (2009, March 6). How peer production and the economic p2p model can subvert the world of physical production. Retrieved from http://www.blogger.com/goog_1110331174


Cristie, J. (2010). Social media and the economy. Retrieved from https://connect.mycampus.ca/webct/urw/lc4130011.tp0/cobaltMainFrame.dowebct

Wikipedia. (2010). Commons-based peer production. Retrieved from http://en.wikipedia.org/wiki/Commons-based_peer_production

2 comments:

  1. I really enjoyed your blog; especially the way you laid it out. I loved how you provided your examples of Commons-Based Peer Production sites in bullet form and explained what they were. I do agree with you when you state that Commons-Based Peer Production cannot be used in actual physical manufacturing; however, I do believe that it can be used in the stages leading up to the manufacturing process. For example; what is stopping a company from using Commons-Based Peer Production to gauge ideas and information from its customers in order to better their products. I guess what I am trying to say is that while doing this assignment I keep thinking of that Windows 7 commercial when it has its user’s state: “Windows 7 was my idea”. Windows used Commons-Based Peer Production in order to get ideas and changes to make an already existing product better.

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  2. Great blog, I agree with you on all of your points, especially the fact that almost all things, excluding an actual product, can be generated by commons-based peer production. the idea behind the product can be made by using peer production, but the actual product can not. I also like how you introduced your examples in point form format, while explaining them. Good Job Amber.

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